Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Tuesday, October 13, 2015

Daemonkin Versus Gaurd



I got in a great 1500 point game against my old sparring partner Sam.  It was a brutal game, and he is working on the battle report as we speak.  But I thought I would throw on some images I snagged throughout.


Wednesday, September 9, 2015

First Battle Report!

At the behest of my gaming group we are starting to record our games on video.  This is my first attempt.  It's probably riddled with rule errors and I have to get working on the camera angles.  But it's a good first go of it.

Sunday, August 9, 2015

Chaos Lord On Juggernaut Blow by Blow


My Chaos were somewhat wandering in no man's land until the Daemonkin Codex came out.  It was the perfect mix of Khorne goodness with all the units I have loved over the years.  But they needed a leader, someone with the rugged good looks to lead such a bloodthirsty horde.

Sadly, no 40k Khorne Lord on a Juggernaut exits.  But it does in fantasy!!! Behold the no longer available model!

Obviously I can't paint that well.  But I just wanted to give you a taste.  I snagged him on a trading website almost complete, just lacking the right arm and shield and the juggernaut was missing some trophies.  

For the right arm I went with a Chaos Raptor forearm and the axe from the Chaos Aspiring Champion.  Combining the two makes one mean model.  Whats better than one axe?  Two!

Obviously this guy would need some love to get him up to 40k Snuff.  BUT I LOVE this model, so I don't want to take away too much from his unadulterated coolness.   I decided to add on a Chaos Lord backpack with an impressive trophy rack.  The futuristic backpack coupled with the Ork and Space Marine head does add to the 40kness of the model.  


There isn't much to add to the juggernaut as he is essentially the same in both fantasy and 40k. But I did decide to add some xenos and space marine helmets and skulls to make it extra evident that we are in the future.

With everything in sub-assembly it's ready to start painting!

But there is a reason I suck at blogging, I don't take pictures of the process!

And now, the man who needs no introduction:

 


I love Khorne!

Forgeworld Khorne Daemon Prince

I bought this guy on a whim a while ago.  He just looks so angry!  I finally got around to painting him and I am happy with the results.  Not a lot you can do with a ton of brass armor.  But I think he wears it well.

40k Chaos Sorcerer

My Chaos Sorcerer and familiar. I really love his scary faceplate. I wanted that feeling of barely contained power beneath the filagree of his armor. Not sure if it came out okay, but I went for it. 
I still like that grungy feel of my chaos marines thus far. Not a nurgle feel to them, but more of a derelict attitude to their armor and weapons. 
I plan on swapping him out as the main baddy in my copy of Assasinorium Execution Force

Imperial Knight

My Imperial Knight! Very happy with how it all came out. A lot of hard work and painting the most dreaded color of all, white! Overall happy on the color scheme, thought it took a lot of brainstorming with my pal Sam.
As you can tell, his chainsword is named “Hilda.” The reason is because.

Bell Of Lost Souls War-game Pic of the day


Kind of neat that they chose one of my battle report submissions.  Here is a pic of a game from a while back.  Its an all assassin force (2 Vindicate, 2 Eversor, 2 Callidus, and 1 Culexus) versus a mishmash of my dark angels.  I might post up some pictures of all 7 models in the future.  I’m pretty happy with them.
Needless to say the librarian did not make it out alive.

Kill Team Battle Report Dark Angels VS Orks


This Sunday evening I threw down against my nemesis since the 9th grade (I’m now in the 19th!)
Here is a Dark Angels Kill Team:
I went with the low level librarian HQ, 5 tactical (one with a plasma gun), 2 scouts with sniper rifles, and two veterans, one with a heavy bolster and stabilizers (Fire full BS on move with only ½ range).
We rolled up the game last stand.  I would be in the center of the board with only ½ of my kill team starting in play.  The other ½ would arrive from reserves.  If Sam killed more than ½ of my kill team before the game ended, he  would win.

Here we can see the board.  I went with my HQ, both vets, the tactical with the plasma gun, and a basic tactical marine.  Sam split up all four of his boys to come at me from all directions.  He had his nob leader (Bottom left corner) with the power claw and another nob with a heavy choppa in the top right (beind the shrine).  
I set up on a bit of ruins without an elevator or ladder; knowing that he would have to pass an initiative test to assault up there.  He would have to either chance the failed charge or go the long way through the destroyed elevator just left to the center and run over the gap to get me.
First turn and first shot!  Lets see if you can make sense of the little picture show here:
Yep!  first shot with the plasma gets a 1.  And then a 1 armor save.  But thats okay, it only take a 5-6 to kill in kill-team.  So I rolled a 6!  The Orks were just given a helping hand!
 With the rest of my shooting I try and snipe out a straggler as seen below.

Sam uses the cover to his advantage and closes the distance.  At this point I have only killed one boy and had both of my psychic shots (Dominate) against his Warboss either denied or I rolled like crap to wound!  Things were not looking good.  He was closing in quick!

But who should arrive, but reserves!  An intrepid scout tries to take out the same straggler from before.
While two marines come to slow down the warboss and his gang.
Sam’s warboss is the target of the heavy bolter, causing two wounds!  Unfortunately my psychic attack falls flat again.  So what does my librarian do? Whip out his bolt pistol and lay that warboss out on his back!
The scout’s shooting wasn’t as successful, and he braces for the orks charge!  The space marine reinforcements didn’t fare much better and receive a brutal charge while the warboss marches on!
The Orks make quick work of the two marines.

But the young scout cuts an Ork down in his prime!  And his carapace armor stops the blows from the other two!
The Orks had also managed to knock the heavy bolter to the ground and hoped to capitalize on the opportunity with a desperate charge against the besieged troops in the center.  But the initiative of 1 did not help!  And my librarian popped one in defensive fire and chopped the only Ork to make it to the top floor.

The last of the reserves arrive in my turn to receive the heroic scout.  Which they do so quickly!
In Sam’s turn he makes a last ditch effort by taking out the newly arrived space marine and one final desperate charge with his warboss (arriving from the elevator!)
But a failed charge gave my librarian the chance to come in and land the final blow after the warboss was knocked down under a hail of fire!
With Sam only two models short of winning the game, he pushes on, trying to kill the scouts after making mincemeat of the marine.
But my librarian made a mad dash to join the fray.
After a brutal assault the librarian had downed a few orks and was ready to keep going.  But the turn limit was reached and the Dark Angels stood victorious.  A very close and fun game was had! 
I hope to add to my DA with either some assault marines or even a chaplain.  We shall see..

Kill Team Battle Report Cultists VS Space Wolves


So here we are!  My first Kill team game was against Jake, an old gaming buddy.  He would be running his Space Wolves.  Complete with roughly 11 (don’t remember) marines with CCW and Pistols, a Sgt with a Power Fist, and a mean leader riding a very large dog (Or wolf, whats the difference?)

We rolled up the mission: King of the Hill.  Basically we would be fighting over the middle square of the board.  Each controlled section of building is a VP.  Naturally we both set up as close as possible and were assaulting in the first turn!

He got the first turn and moved in close with the space pups. This kid could be a wrist model.
He knocked down the first row of cultists with bolt pistol fire.  And a very aggressive wolf rider is about to knock some heads.
Unfortunately the other group of marines were less than graceful and couldn’t pass an initiative test to save their life.  My guys up top on overwatch would be safe for now (As seen with the space wolves basically jumping into the gaps.
After the ensuing fighting he killed 4 cultists with one swing of his dumb axe.  The basic tactical also took out all 5 of the other cultist squad.  Luckily my Spawn (Ogryn) was able to counter charge and keep that sucker right where I wanted,
As always, I skipped a few interesting events.  Needless to say, I set a space wolf on fire with my flamer, and knocked another one down.  My Cultists charged in and made sure to kick him while he was down.  Also, I was able to one shot his Sgt. with the power fist with my plasma pistol toting commander.  Never leave home without your plasma!
So here we are a few turns later.  I have charged both spawn in to try and bring down that stupid commander.  But he would not die!

He was able to pile even more marines into the fight, and eventually did kill one Spawn.
And you may be wondering, “Well what happened next!?”  Well, I was below half, took a route test and failed!  So my guys hightailed it out of there!
A solid victory for Jake!  My one consolation was that after resolving the injuries, I only lost TWO cultists.  While Jake lost his Sgt. with the power fist.  I got the better end of that deal…